You get a free Speedo Custom right off the bat, which at first is a "so-so" vehicle, but once you have all the vehicle upgrades, the armor plating, the minigun, and mines, it's a very fun and effective vehicle. Nightclub: The nightclub definitely has some very good benefits. However they don't pay that well, and are obsolete compared to other businesses. Steal or buy supplies and wait for your stock to build up. Open-Road Businesses are similar in idea to gunrunning. While the selling yields good profits, if you lose your cargo, your losing time and money. However, there are definitely some flaws with this option. (Special Cargo) Warehouse or MC Business: The warehouse's drop-shipping style buy & sell formula makes it the most straightforward and it's a good way to introduce beginners to selling. The Specialized Vehicles stored in the basement are rather lackluster though, Rockstar introduced much more powerful weaponized vehicles since then, most of them even cheaper and customizable. There is no upfront cost as with Special Cargo but if done correctly it can still net a good $200k per hour (or more, combined with VIP jobs). Vehicle Warehouse: Import/Export is one of the best solo money-making methods. While the interior may seem like a bunch of gray, drab, ugly, concrete tunnels at first, once you get the golf carts, sleeping quarters, shooting range, upgrades, and the yellow paint job its gives a nice industrial/laboratory feel. Also this property allows you to buy an MOC. However besides the money, if you wish to own a lot of Mk2 Weapons and maybe a weaponized vehicle, the research does pay off. This allows you to do other activities in the meantime.
Whenever you are online and you have supplies in the Bunker, it is passively producing. The resupply missions are fairly easy (but once you have both production upgrades, you should buy supplies), and most of the sell missions without rival players are a breeze. You can also get free snacks at the Assistant in the Office.īunker: If you are beginner or someone who doesn't own a ton of Mk2 weapons or weaponized vehicles, the money is definitely the best part.
As an MC president you have the ability to spawn in any bike you own, next to you with, no cooldown (except for the Oppressor Mk2) and as a CEO you have the ability to spawn in Organization vehicles (see #Organization_Vehicles on how to unlock them). Although the missions that come with the CEO are monotonous and underwhelming, so many of the other properties on this list require you to be a CEO or MC President to operate. With the CEO Office, you won't need to make sure you have your 50,000 dollars every-time you join the game. However one or the other, is the second property you should invest in or at least prioritize. You might like the clean, authoritative, high-rise feel of being a CEO, or you might like the gritty, street-level, rock'n'roll style of an MC president. Also its the only way to do the regular heists as a host.ĬEO Office or Biker Clubhouse: It mainly comes down to what you like. And finally, its nice to feel like an actual resident of Los Santos. If another player is relentlessly chasing you down, even if you own no other properties, you can evade them. You can spawn there safely, not having to worry about spawn killing by griefers. While they may be less effective property for earning money, they definitely have advantages. Related: GTA Online property location guide, if you are wondering what the difference is between locations.įor moneymaking specifics see /r/gtaonline's pinned weekly Mega Guide thread.Īn Apartment, Stilthouse, or Penthouse: The #1 property every player should have by Level 30 is an apartment. Based on Beginners guide: Properties ranked by Necessity by /u/CretaceousFossil.